PlayerPrefs ์ฌ์ฉ๋ฒ
// ์ ์ฅํ๊ธฐ
PlayerPrefs.SetInt("key", value); // SetFloat, SetString
// ๋ถ๋ฌ์ค๊ธฐ
int loadedData = PlayerPrefs.GetInt("key"); // GetFloat, GetString
// ํค๊ฐ ์๋๊ฐ?
if( PlayerPrefs.HasKey("key") ) { }
// ์ญ์ ํ๊ธฐ
PlayerPrefs.DeleteKey("key");
PlayerPrefs.DeleteAll(); // ๋ชจ๋ ์ญ์
* Editor์ผ ๋ ๊ฒฝ๋ก
: ์ปดํจํฐ \ HKEY_CURRENT_USER \ Software \ [Company Name : ex)JaneGames] \ [Product Name : TopDown2DRPGPractice]
* Standalone์ผ ๋ ๊ฒฝ๋ก
: ์ปดํจํฐ \ HKEY_CURRENT_USER \ Software \ Unity\UnityEditor \ [Company Name : ex)JaneGames] \ [Product Name : TopDown2DRPGPractice]
Company, Product Name์ Build Settings -> Player Settings์ ์๋ค.
'Unity' ์นดํ ๊ณ ๋ฆฌ์ ๋ค๋ฅธ ๊ธ
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๋๊ธ