๋ณธ๋ฌธ ๋ฐ”๋กœ๊ฐ€๊ธฐ

๋ถ„๋ฅ˜ ์ „์ฒด๋ณด๊ธฐ22

๋งˆ์šฐ์Šค ์ด๋ฒคํŠธ ๊ฐ์ง€ I~Handler ์ธํ„ฐํŽ˜์ด์Šค๋“ค ๊ตฌ๋ถ„ ์ธํ„ฐํŽ˜์ด์Šค(๊ตฌํ˜„ ๋ฉ”์†Œ๋“œ) ๋‚ด์šฉ ํด๋ฆญ ๊ฐ์ง€ IPointerDownHandler (OnPointerDown) ์˜์—ญ ์•ˆ์—์„œ ํด๋ฆญ ๋‹ค์šด IPointerUpHandler (OnPointerUp) ํด๋ฆญ ์—…(์ฒ˜์Œ ํด๋ฆญ ๋‹ค์šดํ•œ ์˜์—ญ ๋ฐ–์ด์–ด๋„) IPointerClickHandler** (OnPointerClick) ์˜์—ญ ์•ˆ์—์„œ ํด๋ฆญ ๋‹ค์šด + ํด๋ฆญ ์—… ์˜์—ญ ๊ฐ์ง€ IPointerEnterHandler (OnPointerEnter) ๋งˆ์šฐ์Šค๊ฐ€ ์˜์—ญ์— ๋“ค์–ด์™”์„ ๋•Œ IPointerExitHandler (OnPointerExit) ๋งˆ์šฐ์Šค๊ฐ€ ์˜์—ญ ๋ฐ–์œผ๋กœ ๋‚˜๊ฐ”์„ ๋•Œ ๋“œ๋ž˜๊ทธ, ๋“œ๋กญ IDragHandler (OnDrag) ๋“œ๋ž˜๊ทธ IDropHandler** (OnDrop) ์˜์—ญ ์•ˆ์—์„œ ๋“œ๋ž˜๊ทธ + ๋“œ๋กญ(์˜์—ญ ๋ฐ–์—์„œ ๋“œ๋กญํ•˜๋ฉด Drop์€ ๋™.. 2023. 7. 11.
๋ธ”๋ Œ๋”๋กœ ๋งŒ๋“  ํ•‘๋ณต 2023. 7. 11.
TMP SubMeshUI๊ฐ€ ์ž๊พธ ์ƒ์„ฑ๋  ๋•Œ ํ˜„์ƒ - ํฐํŠธ๋ฅผ ์ ์šฉํ–ˆ๋˜ ํ…์ŠคํŠธ Prefab๋“ค ํ•˜์œ„์— ๊ฐ‘์ž๊ธฐ TMP SubMeshUI ์˜ค๋ธŒ์ ํŠธ๊ฐ€ ๋งˆ์Œ๋Œ€๋กœ ๋‹ฌ๋ฆผ - ์‚ญ์ œํ•ด๋„ ๋‹ค์‹œ ์ƒ๊น€ - ๊ธฐ๋ณธ ํฐํŠธ๋กœ ๋ฐ”๊พธ๋ฉด ์‚ญ์ œ ๊ฐ€๋Šฅ ์‹œ๋„ - Font Asset Creator์—์„œ Atlas ์ตœ๋Œ€ ํฌ๊ธฐ๋กœ ๋‹ค์‹œ ๊ตฝ๊ธฐ -> ์‹คํŒจ ์›์ธ - ์—†๋Š” ๋ฌธ์ž๋ฅผ ์“ฐ๋ ค๊ณ  ํ•จ(ํ•œ๊ธ€ + ์ผ๋ณธ์–ด ํฐํŠธ๋งŒ ๋ณ‘ํ•ฉํ•ด์„œ Unicode Range์— ๋„ฃ์–ด๋†“๊ณ  ์ •์ž‘ ๊ธฐ๋ณธ ๋ผํ‹ด ๋ฌธ์ž๋ฅผ ๋นผ๋ฒ„๋ฆฐ ๊ฒƒ...) - ๊ธฐ์กด Material ๋’ค์— + LiberationSans SDF Atlas ๊ฐ€ ๋ถ™๋Š” ๊ฒƒ์€ Fallback ํฐํŠธ๊ฐ€ ๋ถ™๋Š” ๊ฒƒ์ด๋ผ๊ณ  ํ•จ ํ•ด๊ฒฐ - Font Asset Creator์—์„œ ๋น ์ง„ ๋ฌธ์ž ๋ฒ”์œ„ ์ถ”๊ฐ€ํ•ด์„œ ํฐํŠธ ๋‹ค์‹œ ๊ตฌ์šฐ๋ฉด ์‚ญ์ œ ๊ฐ€๋Šฅ - ๊ทผ๋ฐ Prefab์—์„œ ์ œ๊ฑฐํ•ด๋„ Scene์— ๋ฐฐ์น˜๋˜์–ด ์žˆ๋˜ ํฐํŠธ๋“ค์€ ์ผ์ผ์ด .. 2023. 5. 23.
Canvas Scale ํ•ด์ƒ๋„์— ๋Œ€์‘ ์ ์šฉํ•˜๊ธฐ - UI ๋ฐฐ์น˜๋Š” ์„ธ๋กœ ํ•ด์ƒ๋„ ๊ธฐ์ค€์œผ๋กœ ํ•˜๊ธฐ(Match Width, 0์— ๊ฐ€๊น๊ฒŒ ๋‘” ์ƒํƒœ๋กœ) - Canvas Scaler์˜ Reference Resolution์ด ๋„˜์–ด๊ฐ€๋Š” ๋น„์œจ๋กœ, ๊ฐ€๋กœ๊ฐ€ ๋” ๋„“์–ด์ง€๋ฉด Height์— ๊ฐ€๊น๊ฒŒ MatchWidthOrHeight๋ฅผ 1๋กœ ๋ฐ”๊ฟ”์ฃผ๋„๋ก Canvas Scaler ๋‹ฌ๋ฆฐ ์ปดํฌ๋„ŒํŠธ์— ์•„๋ž˜์˜ ์Šคํฌ๋ฆฝํŠธ ๋‹ฌ์•„์ฃผ๊ธฐ using UnityEngine; using UnityEngine.UI; [ExecuteInEditMode] [RequireComponent(typeof(CanvasScaler))] public class CanvasScalerController : MonoBehaviour { private CanvasScaler scaler; private float referenceR.. 2023. 2. 18.
๋ฒ„ํŠผ์ด ๋™์ž‘ํ•˜์ง€ ์•Š์„ ๋•Œ Graphic Raycaster ํ™•์ธํ•˜๊ธฐ ๋ฌธ์ œ - ๋ฒ„ํŠผ์ด ํด๋ฆญ๋„, ๋งˆ์šฐ์Šค์˜ค๋ฒ„๋„, ์ „ํ˜€ ๋ฐ˜์‘ํ•˜์ง€ ์•Š์Œ ํ•ด๊ฒฐ - ๋ฒ„ํŠผ๊นŒ์ง€ ๋„๋‹ฌํ•˜๋Š” hierarchy ์ƒ์˜ ๋ชจ๋“  ์บ”๋ฒ„์Šค ์˜ค๋ธŒ์ ํŠธ์— Graphic Raycaster๋ฅผ ๋„ฃ์–ด์คŒ (์„œ๋ธŒ ์บ”๋ฒ„์Šค์˜ Graphic Raycaster๋ฅผ ํ™•์ธ) 2023. 2. 14.
Time.timeScale๋กœ ์ผ์‹œ์ •์ง€ํ–ˆ๋‹ค๋ฉด ๊ณ ๋ คํ•  ์  Time.timeScale์€ ๋‹ค๋ฅธ time๋“ค์—๋„ ์˜ํ–ฅ์„ ๋ผ์นจ FixedUpdate์™€ WaitForSeconds๊ฐ€ ํฌํ•จ๋œ ์ฝ”๋ฃจํ‹ด์€ ์‹คํ–‰๋˜์ง€ ์•Š์Œ * WaitForSecondsRealtime์€ ๋™์ž‘ํ•จ ๊ฐ™์€ Scene์„ ๋‹ค์‹œ ๋กœ๋“œํ•˜๋Š” ๊ฒƒ์€ ๋ฌผ๋ก , ๋‹ค๋ฅธ Scene์œผ๋กœ ์ด๋™ํ•ด๋„ timeScale ๊ฐ’์ด ์œ ์ง€๋จ 2023. 1. 9.