๋ณธ๋ฌธ ๋ฐ”๋กœ๊ฐ€๊ธฐ

์ „์ฒด ๊ธ€22

์ฝ”๋ฃจํ‹ด ์‹คํ–‰ ์ค‘์ธ์ง€ ์ฒดํฌํ•˜๊ธฐ 1. bool ๋ณ€์ˆ˜ 2. int - ์ฝ”๋ฃจํ‹ด ์‹คํ–‰ ์‹œ +1, ์ข…๋ฃŒ ์‹œ -1 3. Action - IEnumerator ๋ฉ”์†Œ๋“œ์— ์ข…๋ฃŒ ์‹œ ์ˆ˜ํ–‰ํ•  Action ๋„ฃ์–ด์ฃผ๊ธฐ private void Update() { bool test1, test2; StartCoroutine(MoveToDirection(swappingSlotFrom.slotIndex, dragDirection, () => { test1 = true; })); StartCoroutine(MoveToDirection(swappingSlotTo.slotIndex, -dragDirection, () => { test2 = true; })); } public IEnumerator MoveToDirection(Vector2Int slotIndex, Vect.. 2022. 12. 31.
๋ฉ”์†Œ๋“œ ์ •์˜ ์‹œ ๊ณ ๋ คํ•  ์  ์•„๋ž˜์ฒ˜๋Ÿผ ์ฝ”๋“œ๋ฅผ ๋งŒ๋“ค์—ˆ๋‹ค. public class SwappableTile : Tile { private Vector3 mousePosition; private void GetMousePosition() { mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); mousePosition.z = 0; } } ๊ณ ๋ คํ•ด ๋ณผ ์‚ฌํ•ญ์ด ์—ฌ๋Ÿฟ ์žˆ๋‹ค. 1. ์ˆœ์ˆ˜ ํ•จ์ˆ˜์ด๊ฑฐ๋‚˜ ์žฌ์‚ฌ์šฉ๋˜๋Š” ๊ฒฝ์šฐ ๋ณ„๋„์˜ ๋ฉ”์†Œ๋“œ๋กœ ๋ถ„๋ฆฌํ•  ๊ฐ€์น˜๊ฐ€ ์žˆ๋‹ค. - ์ˆœ์ˆ˜ ํ•จ์ˆ˜: ๊ฐ™์€ ์ธ์ž ๊ฐ’์„ ๋ฐ›์•˜์„ ๋•Œ ์–ธ์ œ๋‚˜ ๊ฐ™์€ ๋ฐ˜ํ™˜ ๊ฐ’์„ ๋Œ๋ ค์ฃผ๋Š” ํ•จ์ˆ˜ - ๋ฐ˜๋ฉด ์ˆœ์ˆ˜ ํ•จ์ˆ˜๊ฐ€ ์•„๋‹Œ ํ•จ์ˆ˜, ์˜ˆ๋ฅผ ๋“ค๋ฉด ๋ถ„๋ฆฌํ•œ ๋ฉ”์†Œ๋“œ ๋‚ด์˜ ๋ณ€์ˆ˜๋“ค์„ ์‚ฌ์šฉํ•˜์ง€ ์•Š๊ณ  ํด๋ž˜์Šค์˜ ๋ฉค๋ฒ„ ๋ณ€์ˆ˜๋ฅผ ์‚ฌ์šฉํ•˜๋Š” ๊ฒฝ์šฐ ๊ตณ์ด ๋ณ„๋„์˜ ๋ฉ”์†Œ๋“œ๋กœ ๋ถ„๋ฆฌํ•˜.. 2022. 12. 28.
enum ๊ฐœ์ˆ˜ ๊ตฌํ•˜๊ธฐ int length = System.Enum.GetValues(typeof(sfxType)).Length; System.Enum.GetValues( type ).Length; -> typeof( ~ )๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ type์œผ๋กœ -> GetValues ๋Œ€์‹  GetNames๋ฅผ ์จ๋„ ๋˜‘๊ฐ™๋‹ค. 2022. 12. 12.
๋ฌดํ•œ ์Šคํฌ๋กค๋ง ๋ฐฐ๊ฒฝ ๋ฒŒ์–ด์ง€๋Š” ๋ฌธ์ œ ๋ฌธ์ œ์˜ ์ƒํ™ฉ - ๋ฌดํ•œ ์Šคํฌ๋กค๋ง๋˜๋Š” ๋ฐฐ๊ฒฝ์„ ๋งŒ๋“ค๋ ค๊ณ  ํ–ˆ์ง€๋งŒ ๋ฐฐ๊ฒฝ์ด ๋ฒŒ์–ด์ง - BackgroundSpawner > ๋งค ํ”„๋ ˆ์ž„๋งˆ๋‹ค Time.deltaTime * speed๋งŒํผ ์ด๋™ ์›์ธ - ๋งค ํ”„๋ ˆ์ž„๋ณ„ ๋‹ฌ๋ผ์ง€๋Š” deltaTime ๊ฐ’์˜ ์ฐจ์ด์— ์˜ํ•ด ๋ฒŒ์–ด์ง - ์˜ˆ: 1) ๊ฐ™์€ ๋ฐฐ๊ฒฝ์ด๋ฏธ์ง€ 1, 2, 3์ด ์›€์ง์ด๋ฉด์„œ ์Šคํฌ๋กค ๋ฐฐ๊ฒฝ์„ ์ƒ์„ฑ 2) ๋ฐฐ๊ฒฝ์ด๋ฏธ์ง€ 1์˜ ์œ„์น˜๊ฐ€ -0.0083์— ๋„๋‹ฌํ•˜๋ฉด์„œ(< 0) ์‹œ์ž‘ ์œ„์น˜๋กœ ๋ณด๋ƒ„ 3) ๋ฐฐ๊ฒฝ์ด๋ฏธ์ง€ 2์˜ ์œ„์น˜๊ฐ€ -0.0071์— ๋„๋‹ฌํ•˜๋ฉด์„œ ์‹œ์ž‘ ์œ„์น˜๋กœ ๋ณด๋ƒ„ 4) ์‹œ์ž‘ ์œ„์น˜๋กœ ๋ณด๋‚ธ ๊ฒƒ์€ ๊ฐ™์ง€๋งŒ ํ˜„์žฌ position์— ๋”ํ•ด์„œ ์ด๋™ํ•˜๋Š” ๋กœ์ง์ธ๋งŒํผ, ๋‘ ์ด๋ฏธ์ง€ ์‚ฌ์ด์— ๊ฐ„๊ฒฉ์ด ๋ฐœ์ƒํ•จ ํ•ด๊ฒฐ - 0 ๋„˜์–ด๊ฐ€๋Š” ์‹œ์ ์— ์ฐจ์ด๊ฐ’์„ ๊ณ„์‚ฐํ•˜์—ฌ ์‹œ์ž‘ ์œ„์น˜๋กœ ๋ณด๋‚ผ ๋•Œ ์ฐจ์ด๊ฐ’๋งŒํผ ๋” ๋ฐ€์–ด์ฃผ๊ธฐ ์ตœ์ข… using Sy.. 2022. 12. 4.
CS1612 ์˜ค๋ฅ˜ : 'expression'์€ ๋ณ€์ˆ˜๊ฐ€ ์•„๋‹ˆ๋ฏ€๋กœ ํ•ด๋‹น ๋ฐ˜ํ™˜ ๊ฐ’์„ ์ˆ˜์ •ํ•  ์ˆ˜ ์—†์Šต๋‹ˆ๋‹ค. ๋ฌธ์ œ์˜ ์ƒํ™ฉ : Bounds์™€ ๋น„์Šทํ•œ ํ˜•์‹์œผ๋กœ Min, Max Vector2๋ฅผ ๋‘ ๊ฐœ ๊ฐ–๋Š” ๊ตฌ์กฐ์ฒด๋ฅผ ๋งŒ๋“ค๊ณ  ์‹ถ์–ด์„œ struct ํƒ€์ž…์˜ MovableArea๋ฅผ ์„ ์–ธ, min ๋ณ€์ˆ˜์— ๊ฐ’์„ ๋„ฃ์œผ๋ ค ํ•˜์ž ์—๋Ÿฌ ๋ฐœ์ƒ public struct MoveableArea { public Vector2 min { get; set; } public Vector2 max { get; set; } } public class MovingArea : Singleton { MoveableArea MoveableArea; private void Start() { MoveableArea.min.x = -GameManager.Instance.ScreenRectInWorldSpace.x; } } ์›์ธ : get ํ”„๋กœํผํ‹ฐ๋กœ ์–ป์–ด์˜จ min์€ .. 2022. 12. 1.
C# ์ตœ์ƒ์œ„๋ฌธ: Main ์—†์ด ๋ฐ”๋กœ ์‹คํ–‰ํ•˜๊ธฐ ์ตœ์ƒ์œ„๋ฌธ C# 9.0๋ถ€ํ„ฐ ์ง€์›ํ•˜๋Š” ์ตœ์ƒ์œ„๋ฌธ์€ Main์ด๋“ , using์ด๋“  ๋‹ค ํ•„์š” ์—†์ด ์ฝ”๋“œ๋งŒ ๊ธฐ์ž…ํ•˜๋ฉด ๋ฐ”๋กœ ์‹คํ–‰๋˜๋„๋ก ๋งŒ๋“ค์–ด์ ธ ์žˆ๋‹ค. ๊ธฐ์กด๋Œ€๋กœ๋ผ๋ฉด Hello World!๋ฅผ ์ถœ๋ ฅํ•˜๊ธฐ ์œ„ํ•ด์„œ ์•„๋ž˜์™€ ๊ฐ™์€ ๋‚ด์šฉ๋“ค์ด ํฌํ•จ๋˜์–ด์•ผ ํ–ˆ์ง€๋งŒ... using System; namespace ConsoleApp1 { internal class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); } } } ์ตœ์ƒ์œ„๋ฌธ์„ ์‚ฌ์šฉํ•œ๋‹ค๋ฉด ์•„๋ž˜์™€ ๊ฐ™์ด ํŒŒ์ผ์— ํ•œ ์ค„๋งŒ ๊ธฐ์ž…ํ•˜๋ฉด ๊ฐ™์€ ๋™์ž‘์ด ๊ตฌํ˜„๋œ๋‹ค. Console.WriteLine("Hello World!"); Main, args ์‚ฌ์šฉ์ž๊ฐ€ Main์„ ์ถ”๊ฐ€ํ•ด๋„ ์‹œ์ž‘ ์‹œ Main์ด ์•„๋‹Œ ๋‹ค๋ฅธ ์ง„์ž…์ ์œผ.. 2022. 11. 22.