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Unity

์• ๋‹ˆ๋ฉ”์ด์…˜ ๋๋‚  ๋•Œ๊นŒ์ง€ ๊ธฐ๋‹ค๋ฆฌ๊ธฐ

by ใ…Ž-ใ…Ž 2024. 9. 1.
    public IEnumerator WaitUntilAnimationDone()
    {
        yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).shortNameHash == AnimParam);	// AnimParam: StringToHash

        var animationSeconds = animator.GetCurrentAnimatorStateInfo(0).length;
        yield return YieldInstructionCache.WaitForSeconds(animationSeconds);
    }

 

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