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Unity

마우슀 이벀트 감지 I~Handler μΈν„°νŽ˜μ΄μŠ€λ“€

by γ…Ž-γ…Ž 2023. 7. 11.

 

ꡬ뢄 μΈν„°νŽ˜μ΄μŠ€(κ΅¬ν˜„ λ©”μ†Œλ“œ) λ‚΄μš©
클릭 감지 IPointerDownHandler
(OnPointerDown)
μ˜μ—­ μ•ˆμ—μ„œ 클릭 λ‹€μš΄
IPointerUpHandler
(OnPointerUp)
클릭 μ—…(처음 클릭 λ‹€μš΄ν•œ μ˜μ—­ 밖이어도)
IPointerClickHandler**
(OnPointerClick)
μ˜μ—­ μ•ˆμ—μ„œ 클릭 λ‹€μš΄ + 클릭 μ—…
μ˜μ—­ 감지 IPointerEnterHandler
(OnPointerEnter)
λ§ˆμš°μŠ€κ°€ μ˜μ—­μ— 듀어왔을 λ•Œ
IPointerExitHandler
(OnPointerExit)
λ§ˆμš°μŠ€κ°€ μ˜μ—­ λ°–μœΌλ‘œ λ‚˜κ°”μ„ λ•Œ
λ“œλž˜κ·Έ, λ“œλ‘­ IDragHandler
(OnDrag)
λ“œλž˜κ·Έ
IDropHandler**
(OnDrop)
μ˜μ—­ μ•ˆμ—μ„œ λ“œλž˜κ·Έ + λ“œλ‘­(μ˜μ—­ λ°–μ—μ„œ λ“œλ‘­ν•˜λ©΄ Drop은 λ™μž‘ν•˜μ§€ μ•Šκ³  IPointerUp만 λ™μž‘ν•¨)

** μ˜μ—­ μ•ˆμ—μ„œ λ‹€μš΄+업이 λ™μž‘ν–ˆμ„ λ•Œ Up 타이밍에 λ™μž‘(처음 μ˜μ—­ μ•ˆμ—μ„œ Click Downν•΄μ„œ μ˜μ—­ λ°–μœΌλ‘œ λ‚˜κ°€μ„œ Upν•œλ‹€λ©΄ λ™μž‘ν•˜μ§€ μ•ŠμŒ)

λŒ“κΈ€